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Pharao 2 Download

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If you consider your time spent on earth as a life sentence, then this is one way of getting through chunks of it. That said, it's quite possible to leave the game running for a while and go about your business.

Other tweaks from Caesar III include the introduction of roadblocks, which restrict fire officers and so forth to a certain area. This prevents key workers from wandering around aimlessly while the city crumbles, which was one of the criticisms levelled at Caesar III.

It does work in the short term, although once the city reaches a certain size it becomes largely impossible to keep track of things. A further criticism of the Caesar III engine was the jerky scrolling.

Sadly, this is still the case and over the course of a six-hour session it genuinely starts to wreak havoc with your eyes, leaving you with the slightly disconcerting feeling that your head is caving in from the inside.

If you can take the physical debilitation and the grossly antisocial aspect, though, there is certainly value for money in Pharaoh.

That said, if you've never played Caesar III, you might as well just try to get that cheap. Roman times somehow seem more fitting, probably because the Egyptians never quite got round to invading Britain.

With the whole flooding and monument issue to consider, it could be argued that Pharaoh is the more advanced game, although it could just as viably be argued that it's a pain in the arse.

Pharaoh is definitely a commitment, and sometimes you think you might be better off having a quick blast of FIFA and then going down the boozer for a skinful and a fight.

But it must have something going for it to keep you transfixed for more time than is healthy, and if you fancy staying in, this will ensure that you do.

Which is no bad thing because, as everyone knows, there are people out there who can hurt you. So, having exhausted the strategic possibilities of that era, developers Impressions now plan a prequel of sorts, in the shape of Pharaoh, set - as the title suggests - in Ancient Egypt.

Using an enhanced Caesar III engine, your basic goal remains unchanged: build and survive. The route to success couldn't be more different from Caesar III.

You see, the Egyptians and Romans had a completely opposing culture, a fact that's reflected in the diversity of gameplay between the two titles.

The Romans were conquerors, whose main goal was expansion through military might, whereas the Egyptians were God-fearing builders and merchants, content with subsisting from the river Nile.

It's not surprising, then, that the Nile plays a pivotal role in Pharaoh, forcing some difficult resource management decisions from the start.

Settling a community on the banks of the river provides a fertile arable farming environment which will supply two good harvests a year , but the benefits have to be weighed against the unpredictable and devastating floods which destroy crops and leave people starving.

On the other hand, cultivating land away from the Nile has its own drawbacks because the soil is acidic and the irrigation system perfected by the Romans remains years away from fruition.

So unless you risk building by the river, water will need to be carried to and from your chosen settlement, and you'll have to spend valuable time perfecting your fishing and hunting skills to make up the deficiency in the food supply.

That first quandary aside you'll soon find plenty of time for the Egyptians' favourite pastime - building. Bearing in mind that no-one knows how the Egyptians constructed their buildings, Impressions have taken a bit of artistic licence in allowing you to build temples, shrines and obelisks from the ground up, stone by solitary stone it's a massive 'hands-on' improvement over the 'select this building and drop it there' simplicity of the Caesar titles.

Seasoned gamers will relish the long-term challenge of building pyramids and Sphinxes, but they'll be handicapped by the lack of a willing workforce for such backbreaking work, meaning that heavy-handed persuasion may be required to coerce bricklayers and stonemasons.

Time spent constructing these aesthetically pleasing monuments isn't wasted, though. Throw up a temple to the God Of War and you'll be supplied with troops to protect your borders they'll happily build defensive walls and guard towers to protect your citizens ; bestow a temple or two on the Sun God and the deity will ensure that the Nile holds its banks for another year meaning that crops are assured and more rime can be allocated to building work.

Given gentle encouragement, you'll soon find your society spreading along the banks of the Nile and becoming reasonably self-sufficient, allowing time to tackle any one of 30 available scenarios.

These 'task-specific' missions give you the opportunity to play on your strengths. If economic management appeals, you can preside over housing issues, organise civil and local government, monitor tax collection and maintain educational facilities.

In time, fiscal emergencies will arise and some hard decisions may mean robbing Peteus to pay Paulus - after all, your lavish banqueting and entertainment budget which includes in-house dancers and jugglers comes before the need to run a decent health service.

If balancing the budget of a growing populace doesn't excite, or you're worried that the feedback from the natives isn't too encouraging, you'll no doubt warm to the newly included sea-based combat options, which allow the building of warships equipped with deadly ramming gear with which to protect your transport vessels.

In general, both land and sea-based combat is automated, but if the enemy brings the fight to your doorstep, you will be able to ram an invading ship with your galley, or mow down enemy soldiers with your chariot Sen Hur-style , depending on the circumstances.

Game mechanics aside, the graphics have improved dramatically and the pop-up information screens that had little narrative impact in the Caesar series have been replaced with dynamic animation at plot-critical points.

The familiar point-and-click interface returns, but is now reduced to 5 per cent of the play area that's the sort of groundbreaking attention to detail that Caesar fans expect, and it will no doubt be 'borrowed' by other developers.

Impressions have added idiot-proof map and scenario editors which will, no doubt, spawn a healthy Internet-led swapping community and extend the shelf life of the game , and they've included a city construction kit for those who simply want to build an idyllic paradise secluded from the real world.

Obviously aware that this may all be slightly daunting for Caesar virgins, Impressions have improved the AI of your tactical adviser: instead of just telling you there's a problem, he'll now suggest a series of often daunting solutions a bit like being married.

The difficulty has been finish and understand the tutorial missions, your city should run like clockwork. With work on Pharaoh continuing a lot faster than the actual ancient Egyptians built the pyramids, it's reassuring to note that while the chronology of the series has gone backwards, the gameplay appears to be coming forwards in leaps and bounds.

The excellent Caesar III proved to be one of the creeper hits of last year, reducing at least one member of the ZONE team to a husk, and racking up an impressive , sales in the process.

In the current climate, the obvious thing to do next would be to change a couple of typefaces, redesign the box and call it Caesar IV. However, veteran developers Impressions have decided not to go down that route not yet, anyway , and have spent the interim period slaving away on the forthcoming Pharaoh, pictures of which adorn this page for your visual stimulation.

Have you had a look? What sort of game do you think it is, then? A first-person-shooter? A future sport simulation? Of course not. Impressions make real-time strategy games, and Pharaoh should slot comfortably into their highly successful city-building series.

There are four new campaigns encompassing 15 missions that span history from the late New Kingdom era to Cleopatra's rule.

Also, with this upgrade, you can now play the missions included in Pharaoh in any order without completing the campaign. Enhancements to the original game include the addition of the zoo to the missions Bubastis and Hetepsenusret building at least one is necessary to attain the required Culture Rating , faster pyramid construction and pop-up message control.

New enemies introduced in Cleopatra: Queen of the Nile -- Official Pharaoh Expansion include Assyrians, Persians, Phoenicians and Romans possible allies at times as well as tomb robbers.

Other added features are new beasts e. Seven of the missions in Cleopatra: Queen of the Nile are timed and consist of two types: survival 4 and time limit 3.

In the former, at the end of a given time limit assuming your city still exists , you must meet or exceed pre-set ratings in various areas.

In the latter, victory is claimed immediately upon meeting or exceeding all required ratings. Another new feature is the allowance to carry over from mission to mission within campaigns only certain properties including family savings, some troops and monuments.

Whether constructing tombs in the Valley of the Kings or building the Lighthouse of Alexandria, battling Octavian or plagues, or simply beautifying and establishing a solid kingdom, Cleopatra: Queen of the Nile -- Official Pharaoh Expansion offers you the chance to relive and recreate history in the land of the Pharaohs.

Thanks to that Impression Games pearl, millions of sim fans were able to go back in time to ancient Rome and re-live its glory, if only for a few days.

The Impression Games decided to widen their opus to other great civilizations. Such is the charm and fun of the simulation, placed in the time of ancient Egypt.

The sim was called Pharaoh, and it was met with fairly positive critique when it was released in October last year.

The official add-on to Pharaoh, Cleopatra, is none-the-worse than the original when it comes to quality of design, and maybe even better taking in consideration the gameplay value of the additional missions.

Due to its competitive release date, Pharaoh was dwarfed by some of the bigger Christmas hits. Unfortunately, some of the game's novelties were overshadowed because of it.

The biggest novelty Pharaoh introduced, in regard to Caesar III, was the excellent historical background. Let me remind those that played it, but forgot what's it like to be Pharaoh, ruling the hot sands by the Nile and all, of the plot It is taking place through three actual periods of the Egyptian history: Old, Middle and New Kingdom.

Those periods were divided into sub-periods, so history connoisseurs had a full treat. In compliance with history, the player starts off as a leader of a nomad tribe, and gradually climbs up the social ladder, to end up as the Supreme Ruler of Egypt-the Pharaoh.

After choosing a set of parameters and modes from the main menu, the player controls an Egyptian settlement. Similar to any other God-Sim, the key to progress is in the finances.

The player starts off with comforting basic needs of the population food, water, cookies In order for the citizens to supply themselves with everything necessary, you have to have a healthy industry that will export more than you import.

If there is a deficit, you will have to cover it with taxes. Jewelry makes most lucrative export because its hard to obtain or papyrus which is primary export goods , as well as stone blocks.

Of course, initially you are forced to import since some of the goods are impossible to obtain in your city. Cleopatra is an add-on to the basic Pharaoh game.

That means that you have to have the Pharaoh already installed on your hard-drive, while the music and other data are downloaded from the Cleopatra CD.

Apart from the known options of the old campaigns in Pharaoh, Cleopatra offers four brand-spankin' new campaigns for us to toy with.

The add-on follows the timelines of the original, continuing with the progress through the history of Egypt. You can continue playing new campaigns with a dynasty built in Pharaoh, or create one from scratch, and attempt a new, and much more challenging missions in the Cleopatra Xpansion.

Except Malaria disease, now you have the Plague that decimates your population. There is also some major bad weather that will prove as an obstacle in the game.

The locusts, which will eat your crops, and the frogs, are particularly bad. The developers exhibit a fair sense of humor, so, for example, when the frogs swarm your city, each house affected by them will have a little frog on it.

The people will be dissatisfied and leave town when the frogs begin to molest them?! Then you have migrating asps They and the lions present another big obstacle, during the building phase of the game.

An even worse predicament is when the River Nile transforms into a River of Blood, and scares the socks off the population well, it would if they wore socks.

They will migrate to other settlements if the player doesn't apply some damage control and mitigate the hardships that keep hitting the town. While the title of this game is Cleopatra, only one of the four missions actually deals with her years as leader of Egypt.

In Valleys of the Kings campaign, the main objective is to build a massive graveyard with enormous tombs and gravestones. You will carve those into the rock of the nearby hills, which will in time dwarf your settlement.

The construction site will have to be guarded from potential tomb raiders that wish to rob the valuables that the Pharaoh will take with him into the afterworld.

The second campaign places the player into the sandals of the great pharaoh Ramses. His mission is to build up Egypt to the maximum, and collect as much wealth as possible.

Ancient Conquerors features military campaigns against good, old, wild tribes that will attempt everything in their power to destroy Egyptian civilization.

The last campaign is Cleopatra. The objective is to build the capitol, Alexandria, and objects within the city, like the library or the lighthouse.

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